Jul
17
2010
Following my previous post on freestyle football, check William Linn’s device art work Bong (2009) based on retro computer games and their use in media art, as well as from the corporeality point of view. The concept is very interesting, especially in the context of comparability with Nintendo Wii Sports and similar iPhone & iPod & iPad applications.

William Linn: Bong, photo by Kontejner (c)
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View Comments | tags: arduino, body, bong, computer games, device art, device-art 3.009, games, gaming, interactive, kontejner, movements, new media art, performative, pong, retro, sport, tennis, william linn | posted in art, art & science & technology, body, computer games, device art, interactive design, kids, new media, new media art, performative, sport
Apr
19
2010
Wafaa Bilal‘s concept of body marking as a subtly cruel marking and flesh ‘n’ blood IMing is one of the most authentic artworks that I’ve seen lately. Bilal directly and uncompromisingly brings forward political facts that are in constant repetition.

‘…and Counting‘ by Wafaa Bilal, Photo by Brad Farwell
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View Comments | tags: body cinema, body mapping war, data visualization, death, iraq, performance, political artist, repression, tattoo, wafaa bilal | posted in art, body, body cinema, computer games, contemporary art, human rights, performance, performative, visualization
Apr
5
2010
Digital Nation – Life on the Virtual Frontier (2009 – 2010) is a documentary film by Douglas Rushkoff that thematizes the media issues in the context of our virtual lives, tech development, networking and multitasking.
This documentary is not made for infinite or final answers but to open a wider debate on the influence of technology and the internet on our lives.

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View Comments | tags: brain, computer games, debate, digital nation, documentary, douglas rushkoff, film, internet natives, IT industry, kids, MIT, multitasking, networking, new generation, new media, pocket cinema, research, second life, technology, virtual worlds, web, web 2.0 | posted in art & science & technology, body, computer games, culture, documentary film, film, new media, open sourcing, pocket cinema, science, web, web2.0
Jan
28
2010
Back in October I spoke with Thomas Dumke about CYNETart Festival and performative arts in the context of new media art. Our conversation was possible thanks to Sonja Lebos from UIII.org, Association for Interdisciplinary and Intercultural Research, based in Zagreb. Sonja’s organization is deeply rooted in architecture, urbanism and new media art.
Thomas Dumke with the background by Monolake Live Surround
Taken from ds-x.org
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View Comments | tags: body, cyberspace, cynetart, dance, dancers, digital culture, digital environment, dresden, hyperspace, interactivity, interviews, movements, performance, performative, performers, thomas dumke | posted in art, art & science & technology, body, computer games, dance, interactive design, interviews, media art, net.art, new media, new media art, performative, science, ubiquitous computing, visual art, visualization, wearable technology, web, web 3.0, web2.0
Dec
18
2009
This is the second part of the interview with multimedia artist Helena Bulaja entitled Tesla had internet in his head! Read here the first part…

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View Comments | tags: andy serkis, animation, artist, bill weimann, christopher priest, douglas rushkoff, experimental film, film, helena bulaja, interactive, interviews, laurie anderson, marina abramovic, mechanical figures, multimedia, new media art, nikola tesla, terry gilliam | posted in animated film, art, art & science & technology, computer games, culture, film, interactive design, interviews, kids, media art, net.art, new media, new media art, ubiquitous computing, visual art
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