Feb
2
2011
This is the second part of the interview with Johannes Birringer. Read the first part here: Interview with Johannes Birringer, part 1 – New media, interactivity and performative arts

Photo above: Johannes Birringer by Glenio Campregher (c), 2008
Photo bellow: scene from Ukiyo by DAP-Lab (c)
Taken from Dance-Tech
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4 comments | tags: cybernetics, dance, interactivity, interaktionslabor, internet, johannes birringer, michele danjour, new media, new media performance, photography, pioneer, science, technology, theatre, ukiyo, video, visual art, wearable technology | posted in art, art & science & technology, body, choreographer, computer games, culture, dance, fashion, installation, interactive design, interviews, low tech, media art, mixed media, new media, new media art, performance, performative, photography, science, sound art, textile art, theatre, video art, video dance, vintage, visual art, wearable, wearable technology, web, web2.0
Dec
31
2010
During recently held ‘Workshop with Choreographic Objects‘ under the guidance of Scott deLahunta, I had an opportunity to get an introduction of the project Whatever Dance Toolbox – WDT by the members of BADco., Ana Kreitmeyer and Tomislav Medak (check the video guidance bellow review).

WDT by BADco., photo by Tom Medak (cc)
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1 comment | tags: ana kreitmeyer, bad company, badco, body, choreographing, contemporary dance, dance, daniel turing, humans, machines, movement tracking, movements, multi.tracking recognition, new media art, new media performance, open source, performance, presentation, software, tomislav medak, tracking tool, wdt, whatever dance toolbox | posted in art, body, choreographer, computer games, culture, dance, interactive design, kids, media art, new media, new media art, open sourcing, performance, performative, theatre
Jul
17
2010
Following my previous post on freestyle football, check William Linn’s device art work Bong (2009) based on retro computer games and their use in media art, as well as from the corporeality point of view. The concept is very interesting, especially in the context of comparability with Nintendo Wii Sports and similar iPhone & iPod & iPad applications.

William Linn: Bong, photo by Kontejner (c)
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no comments | tags: arduino, body, bong, computer games, device art, device-art 3.009, games, gaming, interactive, kontejner, movements, new media art, performative, pong, retro, sport, tennis, william linn | posted in arduino, art, art & science & technology, body, computer games, device art, interactive design, kids, new media, new media art, performative, sport
Apr
19
2010
Wafaa Bilal‘s concept of body marking as a subtly cruel marking and flesh ‘n’ blood IMing is one of the most authentic artworks that I’ve seen lately. Bilal directly and uncompromisingly brings forward political facts that are in constant repetition.

‘…and Counting‘ by Wafaa Bilal, Photo by Brad Farwell
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no comments | tags: body cinema, body mapping war, data visualization, death, iraq, performance, political artist, repression, tattoo, wafaa bilal | posted in art, body, body cinema, computer games, contemporary art, human rights, performance, performative, visualization
Apr
5
2010
Digital Nation – Life on the Virtual Frontier (2009 – 2010) is a documentary film by Douglas Rushkoff that thematizes the media issues in the context of our virtual lives, tech development, networking and multitasking.
This documentary is not made for infinite or final answers but to open a wider debate on the influence of technology and the internet on our lives.

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no comments | tags: brain, computer games, debate, digital nation, documentary, douglas rushkoff, film, internet natives, IT industry, kids, MIT, multitasking, networking, new generation, new media, pocket cinema, research, second life, technology, virtual worlds, web, web 2.0 | posted in art & science & technology, body, computer games, culture, documentary film, film, new media, open sourcing, pocket cinema, science, web, web2.0
Jan
28
2010
Back in October I spoke with Thomas Dumke about CYNETart Festival and performative arts in the context of new media art. Our conversation was possible thanks to Sonja Lebos from UIII.org, Association for Interdisciplinary and Intercultural Research, based in Zagreb. Sonja’s organization is deeply rooted in architecture, urbanism and new media art.
Thomas Dumke with the background by Monolake Live Surround
Taken from ds-x.org
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3 comments | tags: body, cyberspace, cynetart, dance, dancers, digital culture, digital environment, dresden, hyperspace, interactivity, interviews, movements, performance, performative, performers, thomas dumke | posted in art, art & science & technology, body, computer games, dance, interactive design, interviews, media art, net.art, new media, new media art, performative, science, ubiquitous computing, visual art, visualization, wearable technology, web, web 3.0, web2.0