Jul 17 2010

Retro computer games for corporeality questions – Bong

Following my previous post on freestyle football, check William Linn’s device art work Bong (2009) based on retro computer games and their use in media art, as well as from the corporeality point of view.   The concept is very interesting, especially in the context of comparability with Nintendo Wii Sports and similar iPhone & iPod & iPad applications.

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William Linn: Bong, photo by Kontejner (c)

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Jun 28 2010

Edita Matan’s interactive gloves

Edita Matan’s project Interactive Gloves has in its focus electronic communication. She sees it as an analogue and digital work that presents two sides of communication: one that is tangible and touchable, and the other part that is ‘the most non-social form – the mathematical, electronic form’.

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Interactive Gloves by Edita Matan, photo by Kontejner (c)

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Apr 8 2010

Borut Savski’s Strained Structures

Borut Savski’s artwork Strained Structures (2008) is deeply rooted in Slavic culture and it’s an intuitive linguistic journey through English, Slovene and Croatian… Let’s see how Savski connects etymology with electronic mechanisms…

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Strained Structures by Borut Savski, photo: Nada Mihajlovic

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Apr 1 2010

Sachiko Kodama: The Art and Science of Ferrofluid

Sachiko Kodama explores within her artwork ‘The Art and Science of Ferrofluid’ the pulsating nature of science and amorphous character of time and space based on the shape of magnetic waves…

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Sachiko Kodama: The Art and Science of Ferrofluid
Photos taken from Kontejner

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Mar 24 2010

Karakuri Block

Karakuri Block by Natsu Kawakita and Nobuya Suzuki is a project from 2004, but I have decided to include them into my reviewing of the exhibition Device_art 3.009 because it’s based on storytelling concept.

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Karakuri Block by Natsu Kawakita and Nobuya Suzuki

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