This is the second part of the interview with Scott deLahunta. Read the first part here: Interview with Scott deLahunta, part 1: On working processes and digital realms
Photo above: Scott deLahunta by Thomas Lenden (c)
Photo bellow: Excerpt from Emio Greco’s DVD double skin | double mind
My next interview from the series of Cognitive of the Performative programme by Centre for Drama Art aka cdu was made during the Workshop with Choreographic Objects that I attended in December, guided by Scott deLahunta.
Scott deLahunta is a former dancer and choreographer, who began working in the mid-1990s as a researcher and coordinator for projects bringing together new media and live performance practices. For years he’s been advocating for creating software tools for choreographers from the environment of emerging new technologies.
Photo above: Scott deLahunta, photo taken from Random Dance Company (c)
Photo bellow: Synchronous Objects Project,
The Ohio State University and The Forsythe Company (c)
Following my previous post on freestyle football, check William Linn’s device art work Bong (2009) based on retro computer games and their use in media art, as well as from the corporeality point of view. The concept is very interesting, especially in the context of comparability with Nintendo Wii Sports and similar iPhone & iPod & iPad applications.
William Linn: Bong, photo by Kontejner (c)
‘Illuminated – Motion Capture Dance Animation’ by Kevin Abbott was created for a dance concert at Western Michigan University in 2008.